Some shark species swallow their prey whole while others can tear pieces of flesh from larger sea animals to devour these foods bit by bit.Do Sharks eat Humans?Sharks are not very fond of human flesh. Inside the womb, the baby sharks will eat their siblings until it is time for them to be born.Right from the start, shark pups need to be wary of larger sharks, including their own species because they can easily become prey to these bigger sharks.How Do Sharks Eat Their Prey?Sharks do use a variety of strategies to catch their prey. They naturally blend into their environment and can easily sneak up on most of their prey. Fgteev feed and grow fish.
Roblox Vs Minecraft
- local BubbleGumSimulator = Instance.new('ScreenGui')
- local Heading = Instance.new('TextLabel')
- local CashStack = Instance.new('TextButton')
- local Gem = Instance.new('TextButton')
- local GemBox = Instance.new('TextButton')
- local WoodChest = Instance.new('TextButton')
- local DoubleAutoSell = Instance.new('TextButton')
- local Close = Instance.new('TextButton')
- local UnlockAllPortals = Instance.new('TextButton')
- local Open = Instance.new('TextButton')
- BubbleGumSimulator.Name = 'Bubble Gum Simulator'
- BubbleGumSimulator.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- Main.Parent = BubbleGumSimulator
- Main.Position = UDim2.new(0,-600,0,266)
- Main.Visible = false
- Main.Visible = true
- Heading.Parent = Main
- Heading.Size = UDim2.new(0, 400, 0, 50)
- Heading.Text = 'Bubble Gum Simulator'
- Heading.TextScaled = true
- Heading.TextWrapped = true
- local coins = false
- Coins.Name = 'Coins'
- Coins.BackgroundColor3 = Color3.new(0, 0, 0)
- Coins.Size = UDim2.new(0, 150, 0, 50)
- Coins.Text = ' Coins : OFF'
- Coins.TextSize = 14
- if not coins then
- coins = true
- for i,v in pairs (game.workspace.Pickups.Coin:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- coins = false
- end)
- local cash = false
- CashStack.Name = 'Cash Stack'
- CashStack.BackgroundColor3 = Color3.new(0, 0, 0)
- CashStack.Position = UDim2.new(0.666666687, 0, 0.588999987, 0)
- CashStack.Font = Enum.Font.SourceSans
- CashStack.TextColor3 = Color3.new(1, 1, 1)
- CashStack.MouseButton1Down:connect(function()
- CashStack.Text = 'Cash Stack : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Cash Stack']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- cash = false
- end)
- local money = false
- MoneyBag.Name = 'Money Bag'
- MoneyBag.BackgroundColor3 = Color3.new(0, 0, 0)
- MoneyBag.Position = UDim2.new(0.666666687, 0, 0.197999999, 0)
- MoneyBag.Font = Enum.Font.SourceSans
- MoneyBag.TextColor3 = Color3.new(1, 1, 1)
- MoneyBag.MouseButton1Down:connect(function()
- MoneyBag.Text = 'Money Bag : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Money Bag']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- money = false
- end)
- local gem = false
- Gem.Name = 'Gem'
- Gem.BackgroundColor3 = Color3.new(0, 0, 0)
- Gem.Position = UDim2.new(0.666666687, 0, 0.400000006, 0)
- Gem.Font = Enum.Font.SourceSans
- Gem.TextColor3 = Color3.new(1, 1, 1)
- Gem.MouseButton1Down:connect(function()
- Gem.Text = 'Gem : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups.Gem:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- gem = false
- end)
- local sgem = false
- SmallGemChest.Name = 'Small Gem Chest'
- SmallGemChest.BackgroundColor3 = Color3.new(0, 0, 0)
- SmallGemChest.Position = UDim2.new(0.333333343, 0, 0.590000033, 0)
- SmallGemChest.Font = Enum.Font.SourceSans
- SmallGemChest.TextColor3 = Color3.new(1, 1, 1)
- SmallGemChest.MouseButton1Down:connect(function()
- SmallGemChest.Text = 'Small Gem Chest : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Small Gem Chest']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- sgem = false
- end)
- local gemb = false
- GemBox.Name = 'Gem Box'
- GemBox.BackgroundColor3 = Color3.new(0, 0, 0)
- GemBox.Position = UDim2.new(0.333333343, 0, 0.395999998, 0)
- GemBox.Font = Enum.Font.SourceSans
- GemBox.TextColor3 = Color3.new(1, 1, 1)
- GemBox.MouseButton1Down:connect(function()
- GemBox.Text = 'Gem Box : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Gem Box']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- gemb = false
- end)
- local sgem = false
- GemSafe.Name = 'Gem Safe'
- GemSafe.BackgroundColor3 = Color3.new(0, 0, 0)
- GemSafe.Position = UDim2.new(0.333333373, 0, 0.198000029, 0)
- GemSafe.Font = Enum.Font.SourceSans
- GemSafe.TextColor3 = Color3.new(1, 1, 1)
- GemSafe.MouseButton1Down:connect(function()
- GemSafe.Text = 'Gem Safe : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Gem Safe']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- sgem = false
- end)
- local wc = false
- WoodChest.Name = 'Wood Chest'
- WoodChest.BackgroundColor3 = Color3.new(0, 0, 0)
- WoodChest.Position = UDim2.new(0, 0, 0.400000006, 0)
- WoodChest.Font = Enum.Font.SourceSans
- WoodChest.TextColor3 = Color3.new(1, 1, 1)
- WoodChest.MouseButton1Down:connect(function()
- WoodChest.Text = 'Wood Chest : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Wood Chest']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- wc = false
- end)
- local sc = false
- local twosell = false
- DoubleAutoSell.Name = 'Double AutoSell'
- DoubleAutoSell.BackgroundColor3 = Color3.new(0, 0, 0)
- DoubleAutoSell.Position = UDim2.new(0, 0, 0.797999978, 0)
- DoubleAutoSell.Font = Enum.Font.SourceSans
- DoubleAutoSell.TextColor3 = Color3.new(1, 1, 1)
- DoubleAutoSell.MouseButton1Down:connect(function()
- DoubleAutoSell.Text = 'Double Auto Sell : ON'
- repeat
- game.workspace.Activations.TwilightSell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- until twosell false
- DoubleAutoSell.Text = 'Double Auto Sell : OFF'
- end
- SilverChest.Parent = Main
- SilverChest.BackgroundColor3 = Color3.new(0, 0, 0)
- SilverChest.Position = UDim2.new(0, 0, 0.593999982, 0)
- SilverChest.Font = Enum.Font.SourceSans
- SilverChest.TextColor3 = Color3.new(1, 1, 1)
- SilverChest.MouseButton1Down:connect(function()
- SilverChest.Text = 'Silver Chest : ON'
- repeat
- for i,v in pairs (game.workspace.Pickups['Silver Chest']:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- else
- sc = false
- end)
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.Size = UDim2.new(0, 50, 0, 49)
- Close.Text = 'X'
- Close.TextSize = 14
- Frame.Visible = true
- Main:TweenPosition(UDim2.new(0,-600,0,266), 'Out', 'Quad', 1)
- AutoSell.Parent = Main
- AutoSell.Position = UDim2.new(0.333333343, 0, 0.797999978, 0)
- AutoSell.Font = Enum.Font.SourceSans
- AutoSell.TextColor3 = Color3.new(1, 1, 1)
- AutoSell.MouseButton1Down:connect(function()
- AutoSell.Text = 'Auto Sell : ON'
- repeat
- game.workspace.Activations.Sell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- until sell false
- AutoSell.Text = 'Auto Sell : OFF'
- end
- UnlockAllPortals.Parent = Main
- UnlockAllPortals.BackgroundColor3 = Color3.new(0, 0, 0)
- UnlockAllPortals.Position = UDim2.new(0.666666687, 0, 0.797999978, 0)
- UnlockAllPortals.Font = Enum.Font.SourceSans
- UnlockAllPortals.TextColor3 = Color3.new(1, 1, 1)
- UnlockAllPortals.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Floating Island'].RootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Floating Island'].RootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Twilight'].Pickups['The Twilight'].CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Twilight'].Pickups['The Twilight'].CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Skylands'].Pickups['The Skylands'].CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands['The Skylands'].Pickups['The Skylands'].CFrame
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.926620662, 0, 0.47410357, 0)
- Open.Parent = Frame
- Open.Size = UDim2.new(0, 100, 0, 25)
- Open.Text = 'Open'
- Open.TextSize = 14
- Main:TweenPosition(UDim2.new(0.336689293, 0, 0.300390422, 0), 'In', 'Quad', 1)
- end)
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